
HORROR / SUPERNATURAL
VR ESCAPE ROOMS

SANCTUM
Face the darkness in the belly of the beast.
2 to 3 PLAYERs
Difficulty: ★★★★☆
60 minute timeclock
There are places in this world where ancient powers still linger, hidden in the shadows. You and your team are investigators sent to an abandoned monastery where reality itself seems to be thinning. Solve occult puzzles, navigate eerie corridors, and find a way to banish the rising evil before you are trapped in the void forever. It’s a chilling, supernatural mystery that will test your courage and your logic in equal measure.

Don't let the shadows find you.
2 to 3 PLAYERs
Difficulty: ★★★☆☆
60 minute timeclock
An old, abandoned house at the end of the street holds a dark secret that the town has whispered about for years. You and your team of brave investigators have decided to enter the decaying mansion to find a missing friend, but the moment the front door slams shut, you realize you are not alone. Something ancient and malevolent is hunting you through the flickering candlelight. Solve the house's twisted puzzles and find a way out before you become a permanent resident of the House of Fear.

HOUSE OF FEAR: CURSED SOULS
The nightmare continues. The curse remains.
2 to 3 PLAYERs
Difficulty: ★★★★☆
60 minute timeclock
You thought you escaped the darkness, but some curses refuse to be broken. You are drawn back to a new location—a desecrated site where the boundary between our world and the demonic realm has shattered. As paranormal investigators, you must confront even more terrifying entities, solve ritualistic puzzles, and banish the cursed souls before they cross over completely. This isn't just a haunted house anymore; it's a battle for your very soul.

HOUSE OF FEAR: CALL OF BLOOD
The ancient bloodline is calling
2 to 3 PLAYERs
Difficulty: ★★★★☆
60 minute timeclock
Within the ruins of a gothic castle, an ancient vampiric presence is stirring. You and your team have been lured to this cursed site to serve as a final sacrifice. To escape, you must navigate blood-stained altars, solve dark alchemical riddles, and destroy the heart of the castle before the sun sets and the hunt begins. In the Call of Blood, the shadows don't just hide secrets—they hide teeth.